DuDe
Emu64 Staff
Dolwin, the new Nintendo Gamecube emulator has been updated yet again. Here's the list of changes :
<i>
- added some FPU opcodes, FreeLoader should work.
- debugger callstack was fixed (bug since 0.05)
- debugger now can save output to text file, for further explorations
- slight workaround on disassembler.
- decrementer exception emulation (now async only)
- strongly optimized RLWINMX etc opcodes, cleaned loadstore.c
- gchip8 now works, after some tricks with VI-renderer (changed BIAS)
- fixed bug in PAD-plugin, when you always need to open Setup Controller 2,
to make it work.
- Gekko-plugin seems to contain most of usual integer opcodes, so almost
all simple demos should work fine. FPU still not completed / untested.
- speed still measured by seconds per frame, on my old P166MMX
</i>
Grab the file right here. Oh, and thanks a lot to Teamz for the news tip.
<i>
- added some FPU opcodes, FreeLoader should work.
- debugger callstack was fixed (bug since 0.05)
- debugger now can save output to text file, for further explorations
- slight workaround on disassembler.
- decrementer exception emulation (now async only)
- strongly optimized RLWINMX etc opcodes, cleaned loadstore.c
- gchip8 now works, after some tricks with VI-renderer (changed BIAS)
- fixed bug in PAD-plugin, when you always need to open Setup Controller 2,
to make it work.
- Gekko-plugin seems to contain most of usual integer opcodes, so almost
all simple demos should work fine. FPU still not completed / untested.
- speed still measured by seconds per frame, on my old P166MMX
</i>
Grab the file right here. Oh, and thanks a lot to Teamz for the news tip.