I mostly run p64 on a vaio vgn-fs315e (mostly). It has a celeron R 1.6GHz processor and 1GB of ram, no graphics card but prolly about 128MB allocated to graphics.
Frankly I'm impressed that it runs any of the games, but what intrigues me is the fact that some games run fine - yet other very similar games throw up various graphics error boxes.
For instance; Majora’s Mask runs beautifully with absolutely no glitches. The Ocarina of time however just constantly throws up the error boxes. I've tried various versions of the Ocarina Rom, all of which run fine on other systems with more grunt, so what is it that mine is lacking? (Oh yeah, "grunt", buh >.<)
The two games are very similar and that is what seems strange to me. I guess there's probably a simple explanation such as; "ocarina uses certain graphical effects that demand more resources", or that "it simply isn't coded as efficiently as Majora's", however those are probably ill informed guesses.
As much as I'd like to, I really don't have much insight into how emulators work, especially in terms of how the emulated hardware utilizes 'actual' hardware and how the differing rom architecture might effect this.
Incidentally, are there any sites that might help me understand this?
Frankly I'm impressed that it runs any of the games, but what intrigues me is the fact that some games run fine - yet other very similar games throw up various graphics error boxes.
For instance; Majora’s Mask runs beautifully with absolutely no glitches. The Ocarina of time however just constantly throws up the error boxes. I've tried various versions of the Ocarina Rom, all of which run fine on other systems with more grunt, so what is it that mine is lacking? (Oh yeah, "grunt", buh >.<)
The two games are very similar and that is what seems strange to me. I guess there's probably a simple explanation such as; "ocarina uses certain graphical effects that demand more resources", or that "it simply isn't coded as efficiently as Majora's", however those are probably ill informed guesses.
As much as I'd like to, I really don't have much insight into how emulators work, especially in terms of how the emulated hardware utilizes 'actual' hardware and how the differing rom architecture might effect this.
Incidentally, are there any sites that might help me understand this?