I've made some hires textures to enhance SSB text and some other items, like Yoshi's egg (ingame). Some text need better alignment and shadow improvements, but I hope you like them anyways.
EDIT: Version 0.31 available
This is a minor upgrade pack, with the following changes:
- New Planet Zebes Lava/Acid (optimus$prime)
- Some Congo Jungle's textures (optimus$prime)
- Peach's Castle (everything but the bumper) (_pm_)
- Some Fighting Polygon Team and Master Hand textures (_pm_)
- Added some missing fonts (_pm_)
- Minor update to Hyrule Castle's textures (_pm_)
Considering that this is an upgrade pack, remember that you need to have 0.30 installed in order to get the full texture pack, so install it over 0.30, DON'T DELETE THE OLD FILES!
EDIT: Version 0.30 available
This is a big update, with more than 1000 textures in total. :bouncy:
NOTES:
1) You MUST delete the files in your existing "SMASH BROTHERS" folder.
2) Rice Video 6.1.1beta10 required, with "Try to use smaller texture" option enabled and "Alternative texture size calculation" disabled. Although not a requirement, it's highly recommended to leave "Fine texture mapping" disabled.
Please take a look at the readme for more information.
Also, you can download the high resolution backgrounds
here. There are only two at this moment: Hyrule Castle (optimus$prime), and Yoshi Stage (bestbiz). There are problems with scrolling backgrounds, that's the reason why they're included separately. Any feedback about how their are working is really appreciated.
Download links:
Download SSB Hires Textures Pack v0.30 (7.99Mb).
Download SSB Hires Textures Pack v0.31 upgrade for v0.30 (1.05Mb).
Other texture packs (which may be buggy or cause slowdowns):
Download SSB Hires Backgrounds (for testing purposes only) (1.5Mb).
Download alternative characters icons (by Mojo Man + Peoman69's Luigi icons and Yoshi fixes) (123Kb).
NOTE: These packs share the main pack's folder structure.
For people interested in redoing the backgrounds:
Download SSB backgrounds texture dump (1316Kb)
Feel free to use this thread for comments, questions and suggestions about this retexturing project
_pm_