Search results

  1. Tcll

    Universal Model Converter Development (Melee models) progress and discussion

    I'm posting a new thread here because this is a completely different converter from my last melee converter which barely worked. (it worked well on what it did convert, but as for range, it didn't convert much) anyways... here's a few trophies I've converted: ^this one gave me sooo many...
  2. Tcll

    Melee (DAT) to collada (DAE) converter

    universal model converter so I've started building a new converter... this one is going to be able to accept new plugins plugins used for importing and exporting different file types :) currently available file formats I'm working on are: import: .dat .mdl0 export: .dae .obj I later...
  3. Tcll

    Blender MDL0 importer/exporter (help needed)

    you will need Blender to help... I currently have 2 codes: the actual MDL0 importer: #!BPY """ Name: 'Brawl (.mdl0)...' Blender: 248 Group: 'Import' Tooltip: 'Import a Brawl model file (.mdl0)' """ __author__= ['Tcll'] __url__ = ("") __version__= '0.015' __bpydoc__= '''\ mdl0 Importer '''...
  4. Tcll

    Brawl file info help

    I need help on getting some required info on brawl's file types. mainly MDL0, CHR0, and TEX0. if anyone could help me decipher how BrawlBox works... it would be much appreciated. or if you already know of some resources that you think might be able to help... I'll gladly accept that too. :)...
  5. Tcll

    Melee Arcive Viewer (MAV) in development project.

    well... due to jahra!n and the other's giving up on their projects... I plan to start one of my own. Melee Archive Viewer or MAV basically does what you'd expect any archive viewer to do. opening the archive, viewing the data and extracting it, or editing and compiling it... I got the idea...

Top