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    Z64 support in svn branch

    Just posting to announce that the z64 rsp/gfx plugins are now compiling and running with mupen64plus. :w00t: Check out the original plugin at Z64 - a LLE graphics plugin This is currently only in svn, and has been included in the trunk In addition to the existing dependancies, this plugin...
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    Gui coding

    Well one of the things that kinda concerns me about the directions this emulator is going is that right now, we have two separate graphical frontends, and with the win32 branch I suspect there may be another around the corner (unless I'm just totally wrong about how that project's going) On top...
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    New Debugger branch - Functional

    Just thought I'd open some dialog on the graphical debugger. As of right now I have it working, and anyone who would like to play with it can try the debugger branch of the SVN tree. It's still using the original GTK gui, and I haven't tested it yet with the new KDE4 interface. I'm eager to...
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    Force Feedback Woes - Blight Input - Logitech Wingman

    Hi ho everyone. Back as usual, and always excited to see all the interest the project's been enjoying. I noticed that someone had gone through the trouble of getting the force feedback working, and decided to upgrade to the latest svn of the source. The plugin consistently fails to find the...
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    Glide64 repository questions

    Hey, there. I have been using a version of Glide64 I found in the forums here, called Glide64-wonder+ release 12. I get the impression that the version we're using is based on an earlier release, (anyone know for sure on this one? I've been looking at diffs of the two sources to figure out as...

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