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    x64 build of latest git much slower than Win32 one

    Hello, I have compiled the latest git of project64, angrylion-rdp-plus and rsp-cxd4, each in both 32- and 64-bit varieties. It appears that pj64 is much slower when compiled as native 64 bit app: with the said plugins I am getting approx. 55 FPS in super mario 64 press start screen with 64-bit...
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    mupen64-video-z64 showing black window (Fedora 16 x86_64)

    Hi, I just compiled the latest mercurial to give mupen64plus a shot on my new laptop. Unfortunately, the LLE video plugin is not working for me. All it does is show a black window. Using mupen64plus-rsp-z64-hlevideo along with mupen64plus-video-rice works fine, producing video output as...
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    Problem, games do not start

    Xlib: unexpected async reply (sequence 0x2514)! I've tried various pluginns, both self-compiled and bundled. What can be wrong? Greets.
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    How to compile mupen64 against gtk2?

    Hi. I've defined _GTK2 in main/gui_gtk/main_gtk.c, but when compiling I get the following error: gcc -DX86 -O3 -fomit-frame-pointer -funroll-loops -ffast-math -march=pentium4 -Wall -pipe -c -o main/gui_gtk/main_gtk.o main/gui_gtk/main_gtk.c `gtk-config --cflags` main/gui_gtk/main_gtk.c: In...
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    Few questions about the upcoming release

    First of all, it is nice to hear that the emu is sstill alive. I have got a few questions about bugs fixed: Is Sonic Adventure 2 with nVidia Cards bug resolved? And how about problems with 2D graphics in Resident Evil: Code Veronica?
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    Darkman's DirectInput8 2.2

    Darkman has released a new version of his plugin for FPS games: small bug fix (one line of code and it should word in emu 1964) another small bug fix (apparently when stopping emulation in emu 1964, pressing F4, keyboard and mouse were not released)

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