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    Mupen64 crashes when dynamic recompiler is used

    I'm using the Linux version of the program (0.4) and when I try to start a game I get this message... memory initialized [glN64]: (II) Initializing SDL video subsystem... [glN64]: (II) Getting video info... [glN64]: (II) Setting video mode 640x480... demarrage r4300 dynamic recompiler Signal...
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    Can't compile glN64-0.4.1-rc3

    I get this error when I try to compile glN64-0.4.1-rc3. I'm using Gentoo, an NVidia card and the 2.6.4 kernel. I know someone had this problem before, but I couldn't find the post and when I checked last there wasn't a solution for it. Help! I'm still using glN64-0.4.1-pre1 :( gamma@gamma...

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