The cel-shade texture packages for Zelda OOT and Mario 64 are looking great.
The current rendering engine of the video plugin does not support cel-shading, thus the triangles are still rendered with gouraud shading, with cel-shade type of textures.
I looked at this topic before. I thought it...
Hi, everyone
I have not touched my RiceVideo project for quite a few months. I really do not have time to actively do anything about it. I understand that it has many major/minor problems with different games, but I don't feel to have the motivation to fix them.
So, I would like to release the...
I said before that hq4x filter could be very handy to enhance some type of textures.
Someone may ask: why bother? why can I just enable the hq4x filter in the plugin instead of using it manually to make hires textures?
The reason is that such magnify filter only work well for certain type of...
This could be easiest game to work with.
- Small total number of textures
- Most textures are RGB
- Half of the textures are just text, letters or numbers
- All CI textures are very easy to work with
- All player textures are borrowed from old 2D games, they should be easy to enhance with stand...
I have run through the demo of many stages, the intro and a little bit walking around. I have also done some sort of organization of the dumpped texture.
When making a high resolution texture from the original texture, most people increase the texture by 4x4, making a 32x32 to 128x128, a 64x64 to 256x256 and so on.
Memory requirement is increased dramatically by increasing the texture size, and the texture package file size gets easily to a few...
I came across the GLIntercept tool at http://glintercept.nutty.org/. I wonder if there is a similar tool for DirectX.
When playing a new 3D game on PC, someone could use such tools to intercept/save/(steal)/dump textures used by the game, and such textures from these new games could be used...
This plugin is now rather out of date, and lacks the compatibility of newer versions of Rice Video, please visit http://adf.ly/HwZn9 for a more updated version of the plugin.
This topic will be left here for archiving purposes
This plugin is now rather out of date, and lacks the...
Rice Video 6.1.0 By Rice1964
What's new:
1. External high resolution texture loading. Read HiRezTexture.txt for further information
2. Texture group dumpping
3. Zelda MM point lighting
4. Software vertex clipper problem fix by not using inline for a few important functions.
Microsoft C++...
What's new:
- Software vertex clipper problem fixes.
- OpenGL fragment program extension (Pixel shader in OpenGL)
- An optional Z coordinate hack for the near plane clipping problems in some games without using near plane vertex clipping
OpenGL finally gets to similar degree as DirectX. It is...
Merry Christmas and Happy New Year to everyone.
This is not intend to be a formal and regular release. I have got some spare time recently and worked on the project again for sometime. I have done something good and would like to share it with our N64 emulation lovers.
I cannot remember what I...
I am very glad to see N64 emulator graphics are getting better and better as the great progress with Direct64 and Glide64. Congratulation to both Okrin and Gonetz. But programming for emulation seems to conflict very much with my regular life, I'd better to take a break from it. This maybe the...
Version 5.5.1 WIP is released to response the requests about Ogre Battle background problem fix. In order to get it work, you need to use a correct emulator + RSP plugin. Please refer to glide64 FAQ for further question about this. Again, thanks Gonetz for the JPEG and YUV information.
Rice...
It seems Nintendo is using an N64 emulator for GC to run its Zelda N64 games on GC.
I have obtained an GC iso image of Master Quest. By using GC iso tool, I was able to extract all files from the ISO image.
Something surprised me.
I have seen:
- The WINRAR compressed ISO image is only 45MB...