Version 0.7.d is here: https://www.mediafire.com/file/4b8a1mllohb6mwo/Perfect_Dark_Forever_0.7.d.7z/file
Added what I stated above + a small suprise: Joanna's Combat suit. Took me a lot of tries to better align the textures in terms of colour profile and consistency but the result looks good...
And then, the plan would be to update all characters' costumes but that alone would be a big undertaking (I guess around 500 textures). I don't know if I'll ever be able to complete that.
Keeping up with the project
I am preparing a 0.7.d version, which will include quite a few things, most of them not very conspicuous, some a little more:
- refined explosions
- all weapons done
- all levels' screenshots done (when selecting a level in the dedicated menu)
- all vehicles should...
You remembered when I wrote that I may stop updating this pack for a while?
Well, I was wrong!
Here is a new update, adding:
- explosions and weapon decals
- a few corrections on some weapons
On the other hand, I had to remove the target texture that can be seen at the Carrington shooting...
I may be stupid or old but the few times I tried to make Discord run on my phone it either crashed or led to a black screen so... I'm very happy this forum stays as well!
***NEW VERSION***
https://www.mediafire.com/file/513f6eq5quecr7f/Perfect_Dark_Forever_0.7.b.7z/file
Added 10 more weapons. As stated, result is not always great but it's always much better than before.
On the other hand, I realized that there were quite a few weapons left, so my trusty AI friend is managing it even if sometimes the outcome is... serviceable at most
So, here we are with a new update. It took a long time but at first I didn't think it would be possible to achieve.
So, the new pack now includes characters' heads. I guess they should all be there now so you can play with them in multiplayer mode or have a look at how the cutscenes now show...
I am getting more and more impressed by this AI thing. Character faces retexturing has been making strides since I found the right tools and got to understand better how to use them. Stay tuned!
Merry belated Christmas!
No real news on my end but only a few words to mention that I started light work on character faces with a lot of help from AI (Stable Diffusion XL) and it looks really nice. By combining several versions of the AI-upscaled pictures in Gimp, this looks like the original...
Thanks to another contributor, the following link was given to me for the PC port of PD64: https://github.com/fgsfdsfgs/perfect_dark
Yet, as far as I could see there is no plug'n play/easy way to implement my textures in this port. There is a texture.py file in the assets folder but I don't use...