Nice. I had a few minutes to toy with AI in order to generate a new face for Joanna Dark. It works well with some editing but it does NOT mean I could post a new version any time soon. Just rambling
Thank you. I don't know if I will have the opportunity to look at these textures in detail.
It also makes me remember that I have installed the latest GlideN64 plugin (v4.0), which runs really well and is much closer to a real N64 indeed. Tinkering with it made me realise that many textures need...
This is probably my last post before a long quiet period.
Ravine is nearly done now (there must remain about 4 textures out of the 19 I found). I also used an AI photo upgrader for a much needed improvement of about 10 of my older textures, on levels such as :
- Carrington Institute
- Datadyne...
As expected, I could not do much over the last 10 days but here is an updated version. I don't know if Ravine will be completed but this gives a good idea of what it would look like.
Link to the latest version here: https://www.mediafire.com/file/55xv9m3dexkyd2k/Perfect_Dark_Forever_0.6e.7z/file...
I will have to take a break very very soon. Yet, it will be for so long that I want to make as much progress I can. Ravine won't be completed by me but I'll have a stab at the most visible textures (like 4 or 5)
Uploaded a new version, slightly updated (added 3 textures to Grid, 1 to Warehouse, moved 1 from Datadyne Central to Grid and 1 from HUD to Warehouse but in total there are changes in only 4 textures):
https://www.mediafire.com/file/55xv9m3dexkyd2k/Perfect_Dark_Forever_0.6e.7z/file