higan (formerly known as bsnes) is a Super Game Boy, BS-X Satellaview, Sufami Turbo, Famicom, Super Famicom, Game Boy, Game Boy Color and Game Boy Advance emulator, that began development on 2004-10-14. It focuses on accuracy and clean code above all else. It never uses speed or compatibilty hacks. As a result, the minimum system requirements are greater than with other emulators.
Here's changelog:
Check out project website for latest files and informations.
Here's changelog:
+ sfc: added SA-1 MDR support (fixes SD Gundam G-Next bug)
+ sfc: remove random/ and config/, merge to system/ with better randomization
+ gb: improved color emulation palette contrast
+ gbc: do not sort sprites by X-priority
+ gbc: allow transparency on BG priority pixels
+ gbc: VRAM DMA timing and register fixes
+ gbc: block invalid VRAM DMA transfer source and target addresses
+ gba: added LCD color emulation (without it, colors are grossly over-saturated)
+ gba: removed internal frame blending (use shaders to simulate motion blur if desired)
+ gba: added Game Boy Player support (adds joypad rumble support to supported games)
+ gba: SOUND_CTL_H is readable
+ gb/gbc: PPU renderer is now cycle-based (major accuracy improvement)
+ gb/gbc: OAM DMA runs in parallel with the CPU
+ gb/gbc: only HRAM can be accessed during OAM DMA
+ gb/gbc: fixed serialization of games with SRAM
+ gb/gbc: disallow up+down or left+right at the same time
+ gb/gbc: added weak hipass filter to remove DC bias
+ gb/gbc: STAT OAM+Hblank IRQs only trigger during active display
+ gb/gbc: fixed underflow in window clamping
+ gb/gbc/gba: audio mixes internally at 2MHz now instead of 4MHz (does not affect accuracy)
+ gb/gbc/gba: audio volume reduced for consistency with other systems
+ fc/sfc/gb/gbc/gba: cheat codes are now stored in universal, decrypted format
+ ethos: replaced file loader with a proper game library
+ ethos: added display emulation shader support
+ ethos: added color emulation option to video settings
+ ethos: program icon upgraded from 48x48 to 512x512
+ ethos: settings and tools windows now use tab frames (less wasted screen space)
+ ethos: default to optimal (video, audio, input) drivers instead of safest drivers
+ ethos: input mapping system completely rewritten to support hotplugging and unique device mappings
+ ruby: added fixes for OpenGL 3.2 on AMD graphics cards
+ ruby: quark shaders now support user settings inside of manifest
+ ruby: quark shaders can use integral textures (allows display emulation shaders to work with raw colors)
+ ruby: add joypad rumble support
+ ruby: XInput (Xbox 360) controllers now support hotplugging
+ ruby: added Linux udev joypad driver with hotplug support
+ phoenix: fixed a rare null pointer dereference issue on Windows
+ port: target -std=c++11 instead of -std=gnu++11 (do not rely on GNU C++ extensions)
+ port: added out-of-the-box compilation support for BSD/Clang 3.3+
+ port: applied a few Debian downstream patches
+ cheats: updated to mightymo's 2014-01-02 release; decrypted all Game Genie codes
+ sfc: remove random/ and config/, merge to system/ with better randomization
+ gb: improved color emulation palette contrast
+ gbc: do not sort sprites by X-priority
+ gbc: allow transparency on BG priority pixels
+ gbc: VRAM DMA timing and register fixes
+ gbc: block invalid VRAM DMA transfer source and target addresses
+ gba: added LCD color emulation (without it, colors are grossly over-saturated)
+ gba: removed internal frame blending (use shaders to simulate motion blur if desired)
+ gba: added Game Boy Player support (adds joypad rumble support to supported games)
+ gba: SOUND_CTL_H is readable
+ gb/gbc: PPU renderer is now cycle-based (major accuracy improvement)
+ gb/gbc: OAM DMA runs in parallel with the CPU
+ gb/gbc: only HRAM can be accessed during OAM DMA
+ gb/gbc: fixed serialization of games with SRAM
+ gb/gbc: disallow up+down or left+right at the same time
+ gb/gbc: added weak hipass filter to remove DC bias
+ gb/gbc: STAT OAM+Hblank IRQs only trigger during active display
+ gb/gbc: fixed underflow in window clamping
+ gb/gbc/gba: audio mixes internally at 2MHz now instead of 4MHz (does not affect accuracy)
+ gb/gbc/gba: audio volume reduced for consistency with other systems
+ fc/sfc/gb/gbc/gba: cheat codes are now stored in universal, decrypted format
+ ethos: replaced file loader with a proper game library
+ ethos: added display emulation shader support
+ ethos: added color emulation option to video settings
+ ethos: program icon upgraded from 48x48 to 512x512
+ ethos: settings and tools windows now use tab frames (less wasted screen space)
+ ethos: default to optimal (video, audio, input) drivers instead of safest drivers
+ ethos: input mapping system completely rewritten to support hotplugging and unique device mappings
+ ruby: added fixes for OpenGL 3.2 on AMD graphics cards
+ ruby: quark shaders now support user settings inside of manifest
+ ruby: quark shaders can use integral textures (allows display emulation shaders to work with raw colors)
+ ruby: add joypad rumble support
+ ruby: XInput (Xbox 360) controllers now support hotplugging
+ ruby: added Linux udev joypad driver with hotplug support
+ phoenix: fixed a rare null pointer dereference issue on Windows
+ port: target -std=c++11 instead of -std=gnu++11 (do not rely on GNU C++ extensions)
+ port: added out-of-the-box compilation support for BSD/Clang 3.3+
+ port: applied a few Debian downstream patches
+ cheats: updated to mightymo's 2014-01-02 release; decrypted all Game Genie codes
Check out project website for latest files and informations.