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Merlin_1102

New member
Hey

I got a few free weeks coming up before I head back to work. I was hoping to spend a bit of time working on an OSX project before heading to me new job (which deals with Mac's). I was wondering if the latest source code for the Mac is available? If so where? I would like to work on a few things that interest me in the hopes of getting them running before I need to go on a lengthy plane trip (I need something to do on the plan and I would really like to play some games.)

Thanks
 

dtm

New member
Did you find it? The main page is here: http://letsgetdugg.com/page/Emulation

So to check it out, you can install Fink and do this:

sudo apt-get install svn-client sdl sdl-image sdl-image-shlibs sdl-mixer sdl-mixer-shlibs sdl-shlibs sdl-ttf sdl
mkdir mupen64 ; cd mupen64
svn co svn://lamer0.com/svn/mupen64/trunk/

I'll paste here what I posted on his web site just now...

I understand that the reason why there is no real plugin support is because of the uniqueness of MacOS's library loading. Is it possible for you to provide multiple app bundles, one with Rice and other builds with others? I'd really like to have high-res texture support.

( see http://emutalk.net/showthread.php?t=39868&highlight=high+res+texture and see http://emutalk.net/showthread.php?t=33667&highlight=high+res+texture )

Have you gotten it to build with just X11/gtk2/SDL, like with fink? I got it all to build if you replace malloc.h with stdlib.h and add "-I/sw/include -fno-common" to the CFLAGS. And from the final gcc command (the linker) I removed "-export-dynamic" and "-ldl" Then that final command still blows up on the linker part (ld). I have no idea what to do there but it's no surprise. See http://smuckola.org/etc/mupen64_macos_log.text

And finally, I tried building your app bundle source code on XCode with MacOS 10.4 for Intel (gcc 4.0.1). It can't find MyOpenGLView.mm and I have no idea what that is coz I don't use XCode or Cocoa and I'm not a programmer.

Thanks so much for any input. I can't wait to get this working on my new imac! I might even have to try the Windows version in Crossover Mac! :-o

I'll also let you know that Hacktarux told me yesterday that he's working on a patch that'll make Mupen64 build properly on newer GCC. Newer than what, I dont know.

I read (haven't yet tried) that USB Overdrive can be used to make joysticks work with Mupen64 on MacOS. It always worked for me before the N64 emulation era!
 
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