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StellaDS Alpha Released

Keith

The Show Must Go On!
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<font style="color: #000000; line-height:120%;font-family:arial,verdana;font-size:12px;">Category: Nintendo DS News</font><br><br>I just read over at Drunken Coders about a new emulator from TheChuckster for the Nintendo DS based on Stella (Atari 2600 emulator). Here is what TheChuckster posted about his his Stella port.

I am working on a port of the Atari 2600 emulator Stella. So far almost the entire code base has been ported. Download a ROM and put it in the data directory. Name it "pacman.bin" and recompile. The emulator will load, MD5 sum, and execute it.

What's left? I am having problems with the frame buffer so no visuals. It's a problem with the ported emulator code, not the DS framebuffer because I can write to the DS framebuffer fine. The source code is in the zip; perhaps, you could take a look. Namely, the TIA.cpp file is what handles the Atari's framebuffer. I honestly don't know what's the matter, but then again, this is my first real DS project.

Also, sound and controls need to be implemented. Shouldn't be too hard -- at least the controls. I am not going to start on these features until I get framebuffer working though.

Head on over to the release thread for some more information and to leave some feedback. Many thanks to Drunken Coders for the news. :)

:: StellaDS Release Thread
:: StellaDS Alpha
 

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