I'm also having trouble with this plugin. Here's my story: I use 1964, I manage to export to the wrl file, but I can't open in MAX8, it says "Not enough entries on SFImage field". Then I used the MYRIAD 3D Reader and it loaded, but with textures. The funny thing is, the textures are embedded on the wrl.
What's the problem? The plugin does not extract the textures to BMP format. On my previous computer, this plugin extracted the textures to BMP and MAX loaded the file. So this is some sort of error within the plugin. Is there any solution? I use 2xGeForce 8600GTS in SLI.
I'm getting this error too, is anyone left alive in this forum?
1964 gives me the exception and pj64 says "Cannot open a rom because plugins have not been successfully initialised", but I selected Nemu64 Graphics (combine debug)
Last edited by m1t0s1s : March 15th, 2009 at 00:09.
1964 gives me the exception and pj64 says "Cannot open a rom because plugins have not been successfully initialised", but I selected Nemu64 Graphics (combine debug)
Dont bother you posting, apparently everyone has died here, until the maker of the plugin(lemmy) seems to have died the 2004's Christmas, i too have that exception and need a new pluging, but here there is nothing...
I have been searching for a way to rip models from games, mostely PSX games, but the game I was most focused on has both a PC and an N64 release, so in the end it wasn't so hard to do it now that I managed to find this plugin. :3
I don't know what everyone's problem has been getting things to work. But I managed quite fine with Blender.
So, no one is here to help at all? Just my luck. I created a topic in the 1964 section, but it has gone completely ignored. Lemmy's plugin was used for my first attempt at ripping n64 models. I used 1964, switched the video to Nemu64 Graphics (combine debug), created the VRML file directly on the C:\ drive, but nothing happens when I try to rip...
I then switched to 3D Ripper DX, but that only manages to rip textures and shades, and nothing else. I seriously need help here.
EDIT: Okay, I'm slowly getting Lemmy's plugin to work for me. I was not performing a simple task that I've not seen mentioned here before.
In 1964 go to Plug-ins > Change Plug-ins... I didn't change the display to "Display ROM plugin settings" so it wouldn't work for me before. Now, though it does.
I'm also getting it all imported into Maya, textures and all. I used Brown's method of converting the .wrl file into a .ma file. The only thing left fo me to figure out is how to stop all the nasty over wrapping of the textures. kosine has posted a solution, so I'll be trying that.
FURTHER EDIT: Unfortunately, Maya 2009 does not have the 2dplacement thing any more, as in no wrap and repeat boxes. I have no clue how to fix the textures now without giving the entire thing an overhaul.
PS. I use the models and the like for illustrative purposes.
Last edited by Unknownssj : September 3rd, 2009 at 13:46.
I have been searching for a way to rip models from games, mostely PSX games, but the game I was most focused on has both a PC and an N64 release, so in the end it wasn't so hard to do it now that I managed to find this plugin. :3
I don't know what everyone's problem has been getting things to work. But I managed quite fine with Blender.