Rice
Emulator Developer
Merry Christmas and Happy New Year to everyone.
This is not intend to be a formal and regular release. I have got some spare time recently and worked on the project again for sometime. I have done something good and would like to share it with our N64 emulation lovers.
I cannot remember what I have been doing since I have done it here and there unconsistently over a long period of time. Here are something in my mind for important fixes:
- Near plane clipping. New implementation on top of software vertex clipper is able to simulate N64's near plane clipping algorithm on DirectX. It allows graphics before the near clipping plane to be shown without being clipped. It should work for all the games, but I tested it with Zelda OOT and GoldenEye. This new feature makes many games looks better (less graphics glitches)
- New ucodes supported for new games, even though some such games are not actually supported by the CPU core or audio plugin.
Feedback is welcomed. As the author, I like to see how good or how bad the plugin is. Since I won't work on it consistently, it is not likely that I will work on them in the way as everyone wants.
Rice
Thread for previous version 5.6.0
Thread for previous version 5.5.1
Thread for previous version 5.4.3b
Thread for previous version 5.4.2, 5.4.1 and 5.4.0
Thread for previous version 5.3.1
Thread for previous version 5.1.0d
This is not intend to be a formal and regular release. I have got some spare time recently and worked on the project again for sometime. I have done something good and would like to share it with our N64 emulation lovers.
I cannot remember what I have been doing since I have done it here and there unconsistently over a long period of time. Here are something in my mind for important fixes:
- Near plane clipping. New implementation on top of software vertex clipper is able to simulate N64's near plane clipping algorithm on DirectX. It allows graphics before the near clipping plane to be shown without being clipped. It should work for all the games, but I tested it with Zelda OOT and GoldenEye. This new feature makes many games looks better (less graphics glitches)
- New ucodes supported for new games, even though some such games are not actually supported by the CPU core or audio plugin.
Feedback is welcomed. As the author, I like to see how good or how bad the plugin is. Since I won't work on it consistently, it is not likely that I will work on them in the way as everyone wants.
Rice
Thread for previous version 5.6.0
Thread for previous version 5.5.1
Thread for previous version 5.4.3b
Thread for previous version 5.4.2, 5.4.1 and 5.4.0
Thread for previous version 5.3.1
Thread for previous version 5.1.0d
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